Pleasant Hill Officials Say Dome Is Out With The Old

posted by Ross Melnick on November 24, 2003 at 11:05 am

PLEASANT HILL, CA — Plans for a new retail/entertainment complex may mean the end of Pleasant Hill’s beloved dome theater. Now operated as an art house under Century Theatres' CineArts banner, the dome opened in 1967 and is a treasured local landmark. As Contra Costa Times reporter Corey Lyons reports, Century plans to replace the classic dome with a new “two-story theater with six screens, an escalator and lobbies that offer expansive views of the area.”

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Comments (6)

JasonBalch on November 24, 2003 at 10:27 am

I have a clear view of this dome from my office window…it will be missed.

Pgrover on January 5, 2004 at 7:22 pm

Isn’t there anything we can do to stop them from tearing down the dome?
Surely it must have some historical value in a town that is relatively new.

blinkfreak on January 8, 2004 at 5:22 pm

I intend to investigate exactly what these plans are to tear down OUR dome. Although I am only 20 years old I am a P-Hill resident of 18years. I’ve witnessed the dome go through many phases. Something we all used to have pride in has been let go to waste. That whole shopping center reaks of neglect. If it were up to me I would remodel that whole area into something the entire East Bay would be proud of. While leaving the Dome intact, being the treasure that it is, I would transform a good portion of that land into a place for the youth. I’ll hang onto all my ideas for another time, but in the mean time I beg of you all…hang on for hope. This is OUR town and we have had, and will continue to have, a determined vioce that makes this town unique. PLEASANT HILL PRIDE!

sirMAXX on March 20, 2004 at 4:06 am

there is no way getting rid of the dome is even an option, just thinking it is sacrilege, Martinez already lost a once gorgeous theater in downtown with red velvet interior, balcony, a chandelier and it was just left there to rot. As young as i was and never seeing the theater in Martinez in action myself i still felt i lost something special. The “officials” ones responsible are the kinds of heartless pricks that will do anything for an extra dollar makes me sick and will continue to get away with what is good for them cause jerks just seem to get away with their actions while walking all over the good people with a sh**-eating-grin, think they are invincible on an idea that sounds productive to them and are totally inconsiderate how this impacts the immediate people who are watching and listening to this happening. i grew up watching any worth while movie in the dome and the interior is something to experience and I’m trying to get my girlfriend to take a 300 mile road trip just to see a movie in the dome! now tell me that people who have seen the dome and is willing to travel 300 miles to get their buddies to see it isn’t worth keeping? and Chris is right the dome is a treasure. keep the dome, I’m sure these so called engineers that I’m sure have seen the dome for them selves can boast the dome theater and create an attraction instead of a multi-mega-cheap-piece-of-trash-out-of-a-box-kit that passer-bys already have and have seen in their own home town. its bad enough the majority of public is lead by a media to make superficial xerox copy’s of people for all the kinds of an exploiting commercial industry they believe the market should consume and look like, haven’t you ever realized everyone looks like everyone else? don’t taint what the Bay Area has left to offer of its “I’m not like the rest of you and you wont see me where you are from” pride. My girlfriends home town in the San Luis Obispo County has already been completely stripped for everything it stood for.

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Anna23 on April 24, 2018 at 6:45 am

The device created on the Earth broke out beyond the limits of the Solar system, the most distant objects of which, including Neptune and Pluto, we can now see in the photo. The Cassini probe unfolded a panorama of Saturn’s rings in front of us, and NASA scientists everyday calculate potentially inhabited worlds at the far end of light years. And, I want to believe, the colonization of Mars is just around the corner – humanity seems to have fallen under the charm of the cosmos. Perhaps that’s why the strategies for the construction of stellar empires – Galactic Civilizations III , Master of Orion , Stellaris – are so popular recently … That’s the developers from Amplitudeoffer a look at that version of the future, where the interests of outlandish races collide and fight on the orbits of the planets of their armada. The only question is whether this picture is more convincing than the rest.

Passing Endless Space 2much in common with work on a work of art. As a painter or writer taking a pencil in his hand, sitting down for a story, a gamer even before the first move even roughly imagines how to lead the game and what should happen in the final. Whether to choose from the eight races of the Unbending with their ruthless pacifism, to rush to scientific victory with Sophones, whether to build a planet buying up the planet Lumeris or to talk with neighbors in language of threats, violence and enslavement – there are no equal to the Death Eaters. In other words, the factions in the game differ not in small bonuses, but thoroughly. In addition, no one interferes with the withdrawal of his own race of atomic mutants with octagonal bodies that feed on blood. Finally, what form should be given to the Galaxy and to what age does it grow old? In the search for answers there is nothing complicated,

So, you have a plan. And you begin to embody it: with a planet in the outskirts and two ships – research and colonization. And from the first moves, as usual, much depends. With what buildings and technologies to start? Where to send the probes and what kind of anomalies will they meet along the way? It will be lucky if there is a resource-rich world at your side – with a good reserve for the production of buildings and food for the citizens. Otherwise settlers will sit down on the ball of despondency and they will gnaw stones instead of bread. Although settle down anywhere – on a glacier, in the desert, on a volcano or ash – for the colonization of such exotics you need to open the appropriate technology.

It also happens that you can not name an abundant place, but it gives titanium, hyperines and, say, a little adamantium – it makes sense to cram even a small settlement. After all, look here, the enemy will settle. Even seemingly empty systems, where there is nothing but a black hole or a nebula, still bring a powerful bonus after including them in the sphere of influence. Jokes for the sake of the author’s permission to explore and familiar to Endless Legend Auriga – though, the spring on it will never come.

And at every step the game entrusts tasks of varying degrees of importance, from the plot – each race has its own – to the smallest detail, where it is necessary to choose the lesser of evils. For example, should the animals on the front be used as livestock or communicate with them? To decide the fate of the workers' uprising, to return to the ancient ruins with a set of luxury resources, to help the crashed travelers, to fulfill the task of one of the small races that do not settle further their native systems, such events in Endless Space 2plenty, and they are great diversify the pause between moves. And they bring in an element of chance. Together with scientific development, economics and politics, this easily reduces the original design to nothing, but at the same time it helps to build its history of conquering the cosmos. That’s the beauty of creativity, that by doing it, you learn to make decisions on the fly and change your approach to problems.

The cosmos, of course, is eternal, but not rubbery, so sooner or later a conflict is brewing in it. And in order to meet the enemy with dignity, and not with the trousers down, you need to pay attention to several aspects of development. Opening technologies in four areas of knowledge, adhere to the golden mean – now, let’s say, we study interplanetary agribusiness for communication with small fractions, and then we take up armored vehicles to strengthen garrisons. The speed of work of scientists depends on the points of science, which also do not drip from the ceiling – we need buildings and, as an option, a favorable political regime for research. And he, like the whole production, depends on the moods on the periphery: which party sympathizes with the settlers, how developed their production is, how many people participate in labor and defense.

In general, the policy system is the pride and beauty of Endless Space 2. You have six parties – militarists, pacifists, industrialists, environmentalists, scientists and believers. And each gets a share of votes in the Senate after the elections every twenty years, and the results of voting may vary from system to system. For example, in the Quadras, the aboriginals with all claws behind the refrigerator are jam-packed and healthy, and in Arcturus, because of the emigrants, the “green” lobby is growing. But nothing lasts forever: politics here, as in real life, is a fickle thing. First, the popularity of one or another ideology depends on the actions of the player: if saber weapons, build bunkers and cruisers and strike aggressive rhetoric, the proportion of supporters of war increases. Secondly, the Senate can be influenced by spending dust and influence points (local counterparts of currency and culture), or – as without it – scammers the results of elections in an impolite way. Low efficiency? Arrange a coup, bringing to power one single party.

Finally, heroes play an important role in public life – they have a separate quest for the Academy, from which they are actually recruited. Although each such person initially has a specialty – one is good as an administrator, the other as a military one, and here you have no five “skills” of a business shark – you can arbitrarily appoint them to posts. And there – to improve their abilities as they gain experience. At the same time, the governor from the scientists represents his party in the Senate, and the admiral drowns from the rostrum for militarism. And since once you manage the only hero (and without communication with the Academy – you have been sitting with him for a long time), it is he who makes political weather. The practical advantage is that the party in power gives access to certain laws, and the more experienced the senators, the more trump cards they have in their sleeves: The soldier presented in the parliament opens bonuses for the development of the fleet, and the “white collar” encourages the industry. Take at least ten bills at once – just to have enough points of influence.

Against the backdrop of such a thorough elaboration of domestic policy, the external, alas, looks depressing. The actions of the opponents are predictable, as if the rivalry between Villaribo and Villabaggio villages from old advertising – the same Death Eaters begin with a tribute requirement, and Lumeris ends with an economic victory. This does not mean that it is easy to plug them into the belt, but once you get into one constellation with one or another faction, you already know roughly what to prepare for and how to build diplomacy. With whom you will fight, with whom – to trade. And whoever previously seizes the attracted system – the methods of colonization, as well as the methods of management, each race has its own. Play for Sofonov – do not complain about the branches of the Unbending, hitting your outpost in the bud.

The last argument of kings (well, or the star lords) is, of course, war. And to win the battle you need a strong fleet kizi games We are offered to forge military iron in two stages: opening types of ships in the framework of scientific research and adding modules to the standard shipyards in the shipyard. Because any vessel by default is a stupid blank with minimal armament on board. This vessel is being built as fast as it is torn to shreds by enemy gunners. But a little fuss in the editor and a couple of technologies to unlock the cells on the case – and a formidable dreadnought is ready. Having saved a successful project, we can collect flotillas from such starships. This is convenient, but there is a nuance: in the heat of the war, not for long forget about the next “upgrade” and run into your own frigates of the fifth generation for some Claws-8.

Sometimes, on the contrary, it is advantageous to unload transport from turrets and rocket launchers-for example, to place additional probes on the explorer ship instead of a cannon to study more anomalies and systems for the course. In some cases, even the most useful module is a hindrance, because the more equipment, the longer the construction. On the other hand, an unarmed ship has nothing to oppose to pirates who begin to pester almost immediately, not to mention participation in major battles.

It’s a shame that in Endless Space 2the strength of the sides converge on the wall. Before the battle, we are given a choice of three tactics for “dummies” – for example, a squadron with good defense takes a hit on the shell and bends in the forefront to lure the enemy into the ring, and the attacking starships act exactly the opposite. Next – the case of statistics and the desire to watch a movie, in a cinematic demonstration of how it sounds in a vacuum shot of a blaster or an explosion of an imperial cruiser.

The same thing happens when you occupy the planet of a competitor: you, roughly speaking, have five hundred airborne troops, and he has three hundred infantry and a dozen tanks. They agreed – they ran to lick their wounds. And all without any involvement from the player, so it’s even good that now the fights are going on in one stage, and not in three, as in the original. So after a couple of such battles, their animation is simply skipped to get the result.

Endless Space 2 is fascinating, but not at all ideal. And the authors have inculcated to it not all the successful mechanics of the Endless Legend – for example, it is much better and more convenient to distribute residents in the specialties. And the pleasure from the management of the space empire every now and then spoil the bugs, among which there are those that have to restart the game – as, for example, the lost opportunity to start a fight, because of what the move and something can not be completed. Or the “brakes” besiege in the second half of the game. But the flaws in the game do not cancel its charm: here you really feel like the ruler of stellar systems and the master of destinies, sending expeditions and punitive squadrons to hell to waders.

Employees Amplitudecreated a large-scale, comprehensively thought-out and at the same time organic work that does not jump from the fifth to the tenth, but does not forgive mistakes. Yes, this is the development of the ideas of the previous games of the studio, so you will not get a break in the templates, but do not break the firewood, leaving the properly working things as is, you also have to be able to. To get acquainted with 4X-strategies through Endless Space 2 , perhaps, is senseless – it is cumbersome and requires a long, patient understanding of the basics. But the fan of the genre will give dozens as fascinating as the tensed clock at the monitor. And, unlike Stellaris , which was keenly lacking content at the start of sales, here in this sense is full of a box.

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