Strand Theatre At Risk of Demolition

posted by toddfrary on October 14, 2004 at 8:43 am

TAMPA, FL — Tampa’s historic Strand Theatre is at risk of demolition along with the surrounding buildings in its block. The Strand ceased operations as a movie theatre in the late 1940s and was incorporated into the adjacent buildings that served as the Maas Brothers Department Store in downtown Tampa.

Maas Brothers closed in 1991 and the whole complex hasn’t been maintained or used since that time, resulting in a rapid deterioration in the buildings. A real estate group, 610 Franklin Inc, purchased most of the block in 1998 but has done nothing since that time.

Most of the block was condemned in 2000 and the Tampa Fire Department has standing orders for its fire fighters not to enter the building in the event of fire.

The Strand sits adjacent to other equally longtime abandoned and unoccupied structures that have likewise been condemned but not yet demolished. General plans are for a redevelopment of the whole area.

Ironically the Tampa Theatre is in this same area and it continues its operations quite successfully as does Nickalouie’s CDB’s Italian restaurant, which is in the block slated for demolition.

The Strand was added to the National Register of Historic Buildings in 1979 and was constructed primarily of concrete. Most likely the structure itself is quite sound and solid, but likely in need of serious restoration, especially after having been used for retail space for 30+ years.

With the Tampa Theatre operating nearby its unlikely the Strand could feasibly be opened as a movie theatre, especially with that kind of competition. Catch a glimpse while you can as it’s likely to be demolished. There’s an article on it at

The Tampa Tribune — “Days Numbered For Downtown Fixture”

Comments (1)

Anna23 on April 24, 2018 at 7:06 am

Released more than three years ago, Teslagrad remained unnoticed for many players. Cute and in some places the original platformer with elements of “metro-dating” was very pleasant – and good puzzles were found, and the story told without words grabbed. But without the drawbacks, such as a short duration, it was not done – it was still the debut of the studio Rain Games . When creating the next game, the developers decided to return to the same universe, but to offer something quite different – akin to the earlier The Legend of Zelda , in particular A Link to the Past .

World to the West is an adventure in the open world, but all locations here are unlocked gradually. The fact is that they are connected with each other paths, most of which are either blocked or unreachable for certain characters. And the heroes in the game four, and introduce them gradually – the first few chapters are devoted to stories about each of them. Teslamanser Lumina, for example, gets into this world because of an unsuccessful experiment with the teleport – it can be considered one big reference to Teslagrad . She quickly teleports a couple of meters ahead and is able to interact with all objects associated with electricity.

A guy in a green cap, Klaus, serves in slavery to malicious tyrants who force children to work in mines. He had been assured all his life that he was on the moon, but once he saw the ray of the sun made him doubt it. As soon as he told him about this discovery to the “bosses”, he kicked it out. Then we get to know Miss Teri, the hypnotizing animals, and the aristocratic athlete Lord Clonington, the most amusing hero of the whole four. Each character eventually learns that his appearance in this world was predicted – their faces are depicted on the totems placed everywhere. With what it is connected and what secret holds this place, they also have to find out.

Unlike Teslagrad , people in the World of the Westactively communicate with each other, which makes many actors memorable. The main story of the stars from the sky is not enough, but it can not be called bad – it’s just ordinary. The plot develops gradually, the main characters get acquainted with other characters, learn much about the inhabitants of the world and some of its secrets. But unexpected turns here can not be seen until the finale, so those who want to play exclusively for the sake of history can be a little bored.

But to explore the world is very interesting. Starting the passage for Lumin, you constantly come across obstacles preventing you from reaching certain obstacle zones. The small holes in the walls meet, then the path is blocked by huge stones. However, there is always an alternative way to the next goal. Managing Klaus Y8 Games, you begin to understand what’s the matter here – you can bypass these barriers only with his help. But he is not a fully-fledged master – for example, with the pins inserted into the ground does not interact, because only the Teri scarf clinging to them allows you to jump from one platform to another. Well, Clonington destroys the massive black doors on his way.

In this regard, often have to run through the same places for different characters, but use different ways for this. If you quickly rush through the plot, this “backtracking” may seem a disadvantage, but the presence of unique abilities in characters allows with much greater interest to look for secrets and hidden chests. For example, in one of the first chapters, Klaus receives shoes that create under him a path from the ice – with their help he moves without problems between distant islands, which others can not afford. The locations themselves are quite extensive, but are divided into small areas, the transition between which takes a couple of seconds.

All the riddles are built on absolutely different skills. Lumina, who knows how to teleport, will necessarily get to the place where the platforms are located at different distances from each other – here you have to use smartness and find the most successful path to the goal. Miss Teri can at any time “fascinate” running around a little fox and with his help to reach hard-to-reach areas, using holes in the walls. The ingenuity of the authors begins to really be surprised when the paths of two completely different characters intersect at the same locations.

With the return to the old zones, there is one annoying drawback: all unfriendly beings are resurrected in them. The combat system is terribly primitive – one half of the heroes can only stun enemies for a second, and another has to beat them several times with the same method. The movements of the enemies are predictable, so eventually you stop getting damage from their attacks, but sometimes in the game there are locations with three or four standing next to the opponents – it would be cool once and for all to get rid of them. It’s a pity there is no such possibility.

Another small flaw that does not really affect the experience of the game is the totem system. They are located in almost every zone and not only automatically keep progress when you touch them, but also allow you to switch between characters. Since some locations are much larger than others, if a player suddenly needs to change the hero, you have to go back to the totem and only then do it. Similar situations are rare, but it depends more on luck – if the first thing they sent to investigate the right hero, notice such a shortcoming will not be easy. And the totems usually stand close to the exit from the stage.

In the rest, the passage of World to the Westbrings only positive emotions. The visual style is pleasant and, despite the annoying cartoonishness, it looks original. There are a lot of musical compositions, and all perfectly fit into what is happening. Locations are unlike each other, because of what each time it’s interesting what awaits you after the next boot screen. And the presence of the ability of most characters to accelerate makes the study fun and easy.

I will give advice to those who wish to go World to the West : remember where the objects are located, which for one reason or another did not manage to be taken away on the first pass. Closer to the finale, you will need to find more than a dozen hidden things, and this knowledge will certainly come in handy. Either do not memorize anything and just walk around the world again to find all the chests at the same time. The adventure is so bright that once again walk through the locations already visited will not be a burden. True, from the attacks of annoying enemies will have to constantly dodge.

You must login before making a comment.

New Comment