Important Public Hearing For Pasadena’s Historic Raymond Theatre

posted by Patrick Crowley on July 8, 2005 at 7:47 am




DATE: Wednesday, July 11, 2005
START TIME: 6:30 P.M. sharp!
PLACE: Pasadena Conference Center Building (next to Pasadena Civic Auditorium) 300 East Green Street, Room 211, Pasadena

Please attend Monday’s hearing and comment on the following:

  1. Request that interior demolition of the theatre STOP, because no building permits have been issued for demolition and the Raymond Renaissance project has not passed final design review.

  2. Request the Design Review Commission conduct Design Review of the exterior facade of the Raymond Theatre. Work has commenced with no Design Review or public participation.

  3. Give your views about the exterior design of the new building and the fly loft.

  4. Ask that interior review of the Raymond Theatre not be left till final Design Review.

If you would like to speak and need talking points, please let us know BEFORE this Saturday.

If you can’t attend, please write the Design Commission a letter:

• Add your full name, address and phone
• Ask your letter be submitted to the public record for the Raymond Theatre.
• Send us a blind copy of your letter.



This week, the owners of the Raymond Theatre started interior demolition of the Raymond Theatre without a building permit (see photos of pieces of the interior of the Raymond Theatre below). We thank members of the community and media for your calls. We assure you we are aware of the situation and we asked the City on 6/6/05 to have a building inspector and code compliance look into the situation. Numerous calls were placed, but no inspection has taken place yet. Our Attorney has contacted the City Attorney regarding this issue. Updates to follow soon.

Please write the City Council and ask the following:

Dear Mayor Boggard and City Council:

Please stop the ongoing demolition of the interior of the Raymond Theatre. The City Council approvals state that “no demolition is to occur on the interior of exterior of the Raymond Theatre until final Design Review has been completed and building permits have been issued.” Currently the “Raymond Renaissance” project has not yet passed Conceptual Design Review and no building permits have been granted for demolition. Please place a “stop work permit” on this project immediately to stop illegal demotion of the Raymond Theatre.,,,, vgordo@,,

Write the media:

• Add your full name, address and phone
• Ask your letter be submitted to the public record for the Raymond Theatre
• Send us a blind copy of your letter.



For more information:

Friends of the Raymond Theatre Office: (818) 541-9522 – Fax: (818) 541-9523

Comments (1)

Anna23 on April 24, 2018 at 6:20 am

This is how it happens in life: today you release a spectacular action movie with photorealistic graphics, and tomorrow you’re working on a cartoon arena shooter about ball-shaped creatures. Studio Ready At Dawn , who created The Order: 1886 , did not meet expectations of either Sony or the players, so we are unlikely to see the continuation of this action. And its authors found a new publisher in the face of GameTrust and offer colorful multiplayer entertainment, which, unfortunately, very few people needed it.

Write a review Deformers was not easy, because the game can already be considered obsolete. Every day for the last week I ran a search for players in any of the presented modes, but nine times out of ten sat alone in the lobby and hoped for a miracle. Forums are also dead, the corresponding section on Reddit has only eight readers, and according to SteamSpy, only a couple of thousand copies of the game are sold. There is nothing to be surprised at: $ 30 is a pretty big amount, especially in this year’s full of excellent releases.

And the authors themselves did not seem to want to attract the attention of the audience – in the main menu of Deformersthere is only the launch of the match and the “customization” of the characters. No training at all, even crawling during the downloads tips do not give any good advice. Instead of a banal explanation of what needs to be done, they want a good mood and are asked to enjoy the gameplay. But only those who will quickly understand the local mechanics will receive it, and this will take not one or two matches.

Deformers – this is a shooter in which a variety of round creatures fall on the arena hanging in the air. Their task – to throw off the cliffs of opponents or destroy them on their own, bringing their health to zero. Who acted better than anyone else, he won. The regimes are catastrophically small: there are eight death battles, there is a command version of it and Form Ball – an attempt to interest the fansRocket League . If you can still find people in the first two, nobody wants to play football at all, although this is for the best – among all the fun this one seems the most dreary.

In the usual battle, eight players participate in the death, and in the team they are divided into groups of four. The essence of this does not change, just in the first case you have to rely only on yourself. Gameplay elements at the same time remain absolutely identical: a small arena, three rounds of two minutes, scattered everywhere temporary improvements or weapons. By pressing R2 the character accelerates and, when you release the button, rushes forward – this allows you to escape from an uncomfortable situation, and to repel enemies when you come into contact with them. One such blow takes from the opponent about half of the “lives”, and if correctly calculated, it will be possible to throw it out of the card altogether.

Before the beginning of each round, you can choose the appearance of your “deformer”, as well as one of five classes. The most balanced among them is the Ranger: it rolls pretty fast, and it pushes great, and you can not call it sick. Those who want to survive longer can choose Guardian, which has a large health reserve and low speed. Speedster, on the contrary, is very fast and cute. Striker deals a lot of damage when dealing with “deformers”, and Marksman shoots well at long distances. Nobody forbids playing one of three rounds, for example, for a ranger, and then change the class depending on the opponents, cards or moods.

The problem is that every match turns into a circus because of the desire of all its participants to follow the other perfectly working strategies. If people saw how Striker successfully demolishes almost all the health of enemies, and at the same time throws them so far away that they can not escape, in a couple of minutes everyone will play it to them. In Deformers, there is no way to “counter” opponents, to use their skills against them, because of which the class system makes the matches only more boring, and not more diverse.

The process itself, I must admit, is pretty fun – thanks to the original mechanics I want to run one match after another and look for new ways to deal with the ball-shaped creatures. This is not Drawn to Death , where they were too smart with management, and the visual style was often irritating. Deformers looks great, but for success in it it’s enough to press a couple of buttons. At the same time, one must constantly try to anticipate the actions of an opponent in order to accelerate and crash into it at the most unexpected moment. In this regard, Ready At Dawn managed to make the gameplay exciting, but, again, it’s almost impossible to find players in any mode.

Even more enliven the ongoing temporary skills that appear in the arenas. Sometimes you will be able to arrange in several places three mines that explode on contact, or install on the “deformer” attracting objects magnet. One of the most effective options is the deployment of a lighthouse that heals allies at a fairly large distance and disables all approaching enemies. There are more commonplace skills, like damaging the meteor and throwing opponents in all directions of the explosion. The invisibility that was repeatedly shown in the trailers, in fact, almost useless – the matches are too chaotic to hide from someone.

In addition, in both versions of the battle, disasters often start to die, then gravity will turn off for a moment, then the arena will begin to rock heavily, and in some cases a huge monster starts jumping on the map, destroying everyone in its path. However, the essence of the game in this case does not change – to come up with new tactics depending on what is going on is quite difficult. The user simply tries not to fall outside the arena (although he does it without disasters), more closely follows the environment and still hunts opponents and tries to destroy them.

There are microtransactions here, but they do not influence anything – you can pay real money only for the currency needed to buy new heroes and accessories. Between the characters there is no difference, just the cheapest ones look less detailed and cute than the expensive ones. There was a place, and a mountain of pancakes, and a battleship curled into a ball, and a watermelon with a carved slice, and plump cows with dogs. Liked sympathy can be unlocked within a few hours, well, accessories like hats, glasses and whiskers will make it even funnier.

But here the drawback – Deformersis completely deprived of “dejlikov” and chests for reception of levels. Modern developers are not without reason adding them to most of their multiplayer games – it animates online and gives an extra reason to return every day, at least for the sake of one match. Although here they are gifted with virtual currency, it is too little to buy and try everything in a row, and the opportunity to occasionally receive heroes and jewelry from time to time would not interfere.

Although to talk about this, when the game itself is sold at an inflated price, it’s funny. Rocket League cost $ 20 and was distributed free of charge in PlayStation Plus, due to which it gained immense popularity. Drawn to Death was also temporarily free, though the hideous system of selecting players and strange design decisions and played a cruel joke with her. In the case of Deformers, everything seems to be not so gloomy – it is actually good and in many respects original, but nobody wants to buy it, and therefore it is strange to advise it. Go to the shareware distribution model, the authors are unlikely to become, so that in a box of unsuccessful online projects, you can enter one more.

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