Rumored Sunset at Old Hyde Park Theater

posted by willsanders on May 11, 2006 at 7:08 am

TAMPA, FL — Tampa newspapers and local television stations are having a frenzy with rumors of Sunrise Cinemas at Old Hyde Park closing its doors.

Wasserman Vornado Strategic Real Estate Fund LLC is buying most of the Old Hyde Park Shopping Mall and turning it in to condominiums. Just what the world needs… more condos.

The rumors are getting a little over blown, but needless to say it is still a concern. The area has been contacting Old Hyde Park in efforts to stop them from selling the theater and shops. The theater means a lot to people in the area. Some say they purchased homes with the added thought that they could walk to see a film.

The theater is an asset to Old Hyde Park. Sunrise presents not only independent and foreign films, but also first run films as well. With The Wine Exchange (a little beverage cafe) next door and the patio setting area being in front of the box office, the theater does very well and would not be closing if not for being purchased for condominiums.

If you live in the Tampa area or are a patron of the theater or shops, please contact either Old Hyde Park Mall Management Wasserman Vornado Strategic Real Estate Fund LLC to urge them to rethink their plans.

Comments (1)

Anna23 on April 24, 2018 at 4:11 am

Recently, the genre of the immersive sim, where we not only shoot, but experiment, survive, explore the environment and get from point A to point B in a non-trivial way, experiencing problems with self-expression. Yes, there were Dishonored 2 and Deus Ex: Mankind Divided , but in their case, the developers just got out of the bins and wiped a couple of tricks from dust without offering anything outstanding. So Prey is another attempt to tear down the roof, and someone else to remind you what the original Deus Ex or System Shock was like . Are there any ambitions for Arkane studio ?

Morgan Yu wakes up in his apartment to go to the laboratory of the corporation “Transtar”, which is led by him (or her – depending on whom to choose at the start) brother Alex. On the roof of the building is already waiting for the helicopter – it is he who delivers the hero to where to pass stupid tests: move the box, press the button, answer the question whether you will throw a person under the train, if this will save seven at once. It seems to be an ointment, and people in white coats even benefit, but one day the scenario goes beyond: one of the researchers is attacked by a mug that has turned into a black beast with tentacles. Morgana Yu deprives consciousness of gas, and he again wakes up in his bedroom. However, this time everything is not as it was before.

Because the familiar world is scattered on the scenery. Having broken the window, behind which the panorama of the city gleams, we climb backstage, where there are computers with records about how often Morgan drinks coffee and visits the toilet. The helicopter on the site is just a training simulator, a dummy. And any thing like a chair, a roll of toilet paper or a book – is deadly dangerous. After all, the action takes place at the space station Talos-1, which is captured by aliens – typhons. They are incredibly resourceful, cunning, and their fry, nicknamed facial expressions, can imitate everyday objects. Here you think, before you packing udon noodles, but it hides an extraterrestrial creature, and, be sure, it will attack as soon as you come closer. Yes, the station is much illusory, but there are also genuine objects – the corpses of Morgan’s former colleagues. Morning does not happen kindly.

The game does not draw in front of you large-scale paintings with star wars, conquest of distant boundaries and guardians of the galaxy – all the most important in the universe Prey occurs on the Talos-1, drifting near the moon. Closer to the denouement, you understand why the fate of mankind depends literally on the choice of the hero’s path. And it is only by a teaspoon between the lines that we are fed with information that, it turns out, Mars is already colonized in 2032, and people are close to discovering the secret of eternal life.

From books and magazines we learn that the action takes place in an alternative world where there was no war in Vietnam, and John Kennedy(John Kennedy) was not shot at all in Dallas – the thirty-fifth president of the US prospered to the 21st century. And in 1962, instead of saber-rattling in Cuba, the two superpowers, on the contrary, went on rapprochement, agreeing on joint scientific projects. In general, the script releases a compliment to Soviet science: they say it was the scientists of the USSR who first discovered the typhons and began to study them, for which they built the space laboratory “Cage”, from which the Talos-1 station grew. What attracts the model created by the developers is its organicness, its saturation with details – for each event of alternative history, there is an explanation here, and the synthesis of the ideas of the East and the West is noticeable even in the design of the rooms.

Then we wander around the foyer in the Art Deco style, which could perfectly adorn the first BioShock , then we fall into the gloomy industrial a la Dead Space 2 , and sometimes the hard turns the hero into cloacas with tarnished tiles and flashing lights retrofuturizmom – directly Shadow of Chernobyl in half with Singularity . But such a design disagreement was explained: here, they say, there was a laboratory of Soviet researchers, and later Trastar corporation attached them to the skeleton. But the crown of works is an arboretum, a real garden with a bunch of bungalows, protected from vacuum and absolute zero by a transparent dome. It looks like the Earth, but there is a nuance: in space, no one will hear your cry.

The first instruments of the game are the adjustable wrench and gypsum-gun, which shoots with clods of substance, which solidifies in the air, like a mounting foam. Such equipment is not without reason. On the one hand, it is good for battles: we immobilize the monster with foam and lump it with a key until a wet place is left. On the other hand, the same gun helps to get to where there are no stairs, and the doors are locked. Given that the direct paths in Preyno, and the locations of the huge station are woven into labyrinths, a very useful thing. From gypsum, you can make stairs, it extinguishes the fire or, for example, stops the fan in the shaft, where it is necessary to penetrate. So try, make mistakes and try again, living around “Talos-1” and plotting only you trails. The obvious routes, as in the corridor shooter of the average hand, are not here. If the authors promised several ways to the goal, it does not mean that they should all be in sight?

Overcome the obstacles and help neuromods – they we convert into the skills of the hero, introducing a useful devilry needle through the eye of Morgan. The eye because of this, of course, is red. But Morgan – all dexterity. Embedding in the skills of a hacker, learn to break open safes and doors, the strongman shifts heavy objects, the repairman brings to life the mechanisms, the gunsmith improves the performance of the “guns.” To three branches of skills – guard, scientist and engineer – Prey in the middle of the plot adds alien tricks. Turn into a cup, as do facial expressions? Yes please – only the turret of that and look will begin to take the hero for the monster and shoot him without looking at the passport.

It is the combination of skills in half with everyday cunning that makes the passing of the game so multifaceted. If you break open the door lock is not an option – de-energize it and open the door manually. There is not enough silenok – we search for a bypass loophole. Or we search the compartments in search of a key card that can lie so far away that the search will appear to be a separate story, akin to the Spanish reconquest. Is the passage cluttered with furniture and bales? It is enough to hurl a recycling grenade there to compress the obstacle into a pair of cubes smaller than the palm of your hand. And there – with a running start to run into a facial expression jumping right into the face and at the same time to understand that there was no need to wade through the room.

Because to navigate the labels in Prey- this is how to drunk out of an unfamiliar area. Be kind enough to suffer. The game is not so simple as to make life easier for everyone you meet. Suggest what to do? Show where to go? Nakosya bite. Maybe you still have the keys – from the apartment, where the cheat codes are? That’s why, getting used to the situation prevailing at Talos and comprehending the local nature of things, you develop your own tactics. That is, in advance, you calculate the actions: here you can jump from the beam to the beam, and there – to put on the wall protrusions of gypsum-gun. Then repair the turret and drag it to the next room. But no matter how well the plan was thought out, nothing prevents him from flying into the tartarary.

Attacks of topographical cretinism for completeness of sensations, of course, are not enough. Therefore, the enemies give a light, even at normal complexity. And the matter is not limited to mimicry alone, which you catch a horse-radish, but smear on the floor with a couple of strokes. The station is inhabited and critters harder: one typhoon fires with fire, the other beats with lightning, that Lord Raiden of Mortal Kombat . Monster-technopat knows how to subordinate robots and turrets, disables elevators or even any mechanism that operates on electricity. The weaver throws fireballs around him, and the Nightmare, as it should, is nightmarish – both in size and inability. Each monster needs a special approach: if it’s enough to immobilize one with a gypsum-gun or a shocker, and then finish it off, then another grenade and a fighting trance will not get to another without arms.

As a result – in the price of first-aid kits and ammunition. But you already guessed that both the first and the second do not roll around pretty much – it’s too easy. They have to be printed on a local analogue of a 3D printer called a fabricator. And to ensure that the contraption properly supplied with everything necessary, it should be loaded with materials like plastic or organic materials – they, in turn, are produced from the waste collection collected on the backs of the trash. Nowhere with such self-oblivion you will not search the garbage baskets and pockets of corpses, as on Talos. Because to get stuck on a lintel with two cartridges in a gun, an empty shotgun and a leaky suit is much worse than spending a few minutes searching for a secret with broken fans and cable bays. And always get stuck – it’s here in the order of things.

Prey is categorically merciless. She does not care how many cartridges, first-aid kits, resources for the fabricator, a suit, and enough health for a fight even with the most pitiful of mimics. There are often collisions, when the hero is absolutely helpless, and to retire to the already cleaned location in order to translate the spirit in it, there is no sense – there the enemies once again bred, the more evil the former ones. After clearing the levels of the game is akin to the battle with the hydra – instead of the severed head, two grow up. It happens, on the site, which is fully armed to run for a couple of minutes, with depressive inventory you spend half an hour. So the game sets the pace – somewhere it’s better to act slowly, carefully thinking everything over, and somewhere – to swing, as if on a pan. Already armed with a shotgun.

When you get used to basic things like looking for loopholes frive, exterminating typhons or improving the hero’s skills, wandering around the station is as easy as riding a bike. Which burns, and everything is burning, and you’re in hell. Developers do the same with you that once promised advertising Daikatana John Romero (John Romero). Only it did not work out, and Arkane employees had quite. You will repeatedly and irritably go to the desktop, so that after a while, after thinking and digesting the situation, again go back to the stuck where the hero is and where he can get it out of the mess. It reminds us of a lesson with a gym in the hall: each new approach is more complicated than the previous one, but you can not surrender, otherwise it’s a weakling. And the pleasure from performing tasks here is also akin to sporting achievements.

Prey – a furious and at the same time thoughtful game, designed for dozens of hours. She is merciless to the hurry, but is supportive of the inventive player. In addition, it is an adventure in an elaborate universe where every detail makes sense and where the hero is not just a dummy with a steep “gun”. Where, in the end, you construct your own story and where you want to go back to try out other ways. If you are waiting for Half-Life 3 – get down, come. And try to survive at the Talos-1 space station.

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