Whiteside Theatre loss negates previous historic recognition

posted by Michael Zoldessy on February 9, 2007 at 4:30 am

CORVALLIS, OR — By a vote of 6 to 3, the Corvallis City Council voted today to support the appeal of the Whiteside Partners LLC allowing them to create a strip mall out of the historic building. Their decision which is final, overturns the Historic Resources Commission decision to protect the Whiteside Theatre under the City of Corvalils Land Development Code.

Louise-Annette Burgess

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Comments (4)

HowardBHaas
HowardBHaas on February 9, 2007 at 9:19 am

This sounds like terrible news.

shoeshoe14
shoeshoe14 on February 10, 2007 at 4:00 pm

Sounds like money has infiltrated politics again? No. If anyone lives nearby, they should see how much this company has donated to their individual campaigns. Freedom of Information Request. Public officials.

tomdelay
tomdelay on February 13, 2007 at 5:01 pm

Yes, once again it wounds like the city “leaders” are in bed with developers. They are the best politicians money can buy! One look no farther than San Francisco in 1963 where the city “leaders” were in bed with the developers and lost the Fox Theatre. If the destruction of the San Francisco Fox had any positive effort come from it, it was the END of the political career of thankfully ex-mayor George Christopher. Corvallis politicians need to take notice of this.

Damn the Corvallis City Council for this choice! I saw the Whiteside a number of years ago. Other than the organ, moved to a local university, the theatre was intact.

Go ahead Corvallis City Council, doom the theatre—from a downtown business standpoint, you will all live to regret this destruction! What a waste.

Mariam
Mariam on April 24, 2018 at 6:09 am

director of the first God of War and Twisted Metal David Jaffe (David Jaffe) has now turned forty-five years old, but in his heart he remained a teenager. Otherwise, the release of the Drawn to Death invented by him can not be explained – it looks like an adult’s attempt to appear “cool” in the eyes of a young audience. The attempt is in many respects a failure, but for the efforts of Jaffa, plus it can be put. Unfortunately, this advantage of his new multiplayer action ends.

Drawn to Death begins with a demonstration of the teacher and the students sitting in front of him, after which the camera goes down to the desk of one of them and a stylish menu appears on the screen. Everything in the game is a fantasy of a bored high school student who draws everything in his notebook: figure skating girls with shark heads, flying space plates, rooms with painted walls, there are a lot of small details, and the artists are clearly not restricted in anything.

But the joy of the visual style (which for sure many will not like – in which case you can not even try to play) is clouded by sort humor. Training is accompanied by comments of the prepared prepared frog, which does not stop joking about mother, masturbation and stupidity of the player. It’s so banal and boring that at some point you start to wonder at the lack of “trollfais” and other memes of a decade ago. And if some witticisms and insults can seem at first amusing, they start to repeat and annoy very quickly.

Joking in Drawn to DeathThey try all the time: in training, on boot screens, at the beginning of the fight, in the midst of a gunfight. Sometimes the local commentator talks unceasingly, and you have to listen to it for the fifth or tenth time. The frog does not stop giving advice after the starting mission – it will tell you about the rating mode, and about the local containers with prizes, and will call the idiot if you refuse to buy extra chests for real money. Here the main thing with laughter is not to die …

Gameplay is Drawn to Death is a multiplayer action game, where up to four users can participate in the match. In total there are seven maps and about the same number of modes, and many are available both in the normal selection of players and in the rating races – they are allowed into the “runade” only after the completion of five fast matches. There is no significant difference between them – this is notOverwatch , where the ranking is going to more serious users. Here, however, most of the success depends on the player himself, since the teams are very small.

Due to the fact that the cards run by a maximum of four participants, the stock of lives for everyone is very high – shootings are delayed for a long time. The structure of the cards allows you to constantly escape from desperate situations, since there are teleports, secret passages, moving platforms and trampolines everywhere. Well, the player always chooses the starting point – he is fully shown the location and location of opponents. Enemies, by the way, also see an enormous target and can react to an opponent who has fallen from above – one should be careful.

Despite the fact that the game was presented to subscribers of PlayStation Plus, it is very difficult to find allies and opponents in any of the presented modes. The selection system works very badly: you have to wait ten minutes for the match, then the match starts with only one opponent. I played four games in a row with the same person, and no one joined us during that time, although we both always ran the search again. Distributions in PS Plus, of course, grieve for many subscribers, but certainly among them enough people to fill the lobby of the four participants. The problem lies, among other things, in the absence of an opportunity to choose a region – Russian players are almost always found only by Russians.

The number of participants in the match depends on the mode that the game will pick up automatically. If the enemy is only one, Organ Donor may turn on – not the most original variation of “Capture the flag”, where the heart that appears on the location must be carried to the base. If the base moves, the points will be twice as large, and you can not go beyond it for a few seconds. You can also get to Brawl, where dueling takes place on small maps. The same mode is launched in cases when players leave the match and there are only two participants – then the usual cards become two times smaller.

For three and four players, entertainment is even more banal: the usual and team battles to death, as well as the usual and command Core Deathmatch – in the last two you need to earn five and ten points respectively. For killing one point is given, and one is taken for death. On the one hand, with small teams it’s much easier to be cautious and build a defense, on the other – to chase one or two enemies across the map, then half an hour to kill them, not very fun.

But here there are no restrictions in the choice of characters and weapons – the characters are unlocked quickly, and the keys for buying additional “guns” the player receives regularly. All types of weapons can be used by every hero, and starting equipment can be adjusted both before the match and in the process. The characters are different with their special skills: punk Johnny is able to summon from the ground a demon damaging opponents, and Bronco has a flying drone. After using these abilities, it should take several tens of seconds before they can be activated again.

Because of the inconvenient management, you do not really want to use all the possibilities, and you often forget about many things. When using special skills, the visual style starts to get in the way, since the painted effects from the same Johnny demon merge with the environment. Determine whether the opponent will fall into the trap or not, is very difficult. In addition, the verticality of the cards can not be used due to the lack of gamepad settings – you can only jump by pressing on X, and it would be much more convenient to use L2, because you can not look at the sight here anyway.

Such small shortcomings accumulate a lot, so that the final impression of Drawn to Deathwas negative. The developers hoped to keep the players chests with drop-out suits and ridicule, but the conditions for obtaining them are simply absurd – for a single box you need to kill a hundred and fifty opponents. If you take into account how much time you spend here searching for opponents, you will get the chest from strength in a week. And these prizes are not very interesting – who wants to get another “gyphus” with an ass, which the dead enemy will see every time? According to Jaffe , young people can easily attract this, but it was not there.

And even if the bonuses here were excellent, and “matchmaking” did not fail, spend a lot of time in Drawn to Deathstill do not want to. You can set a goal to get on the “rating tower”, consisting of twenty-odd floors, and strive to earn as many stars in the matches, spreading to the maximum. But to hope for fair fighting is not worth it – the jogos friv www.friv2online.com games absolutely does not care about the level and MMR of the user, so the enemy can be either an absolute beginner or highly rated player. Plus, problems with the balance do not allow you to seriously evaluate the local rating regime – why did you need beta testing, if in the end, anyway, some types of weapons were much stronger than others, it is not entirely clear.

In the era of Overwatch and Rainbow Six Siege , which with each month are only getting better and more interesting, there is no desire to play another mediocre competitive shooter. Success in our days can be achieved by offering an original idea, as happened with the Rocket League . And to create something with an unusual visual style, put it in PlayStation Plus and hope that it will “shoot” – the approach is wrong. If now it is almost impossible to find users in matches, after a couple of weeks on the game and at all it will be possible to put a cross.

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