Beach Theatre in danger

posted by Michael Zoldessy on December 5, 2006 at 8:00 am

CAPE MAY, NJ — The Jersey Shore has lost almost all of its historic theatres over the last 20 years. Specifically ALL of Atlantic City’s historic theatres as well as Wildwood’s historic theatres have been demolished.

Now, Cape May’s historic Beach Theatre owners, the Frank Family, are applying (again) for a demolition permit for the theatre before Cape May’s Historic Preservation Commission on 12/11/06 at 7pm in City Hall. The theatre was built by the visionary William C. Hunt who built many theatres in the Jersey Shore.

Letters objecting to this demolition can be directed to: Mayor Jerry Inderwies, 643 Washington St., Cape May NJ 08204 with copies sent to: Skip Loughlin, Chair, Historic Preservation Commission, at the same address, with copies as well to me: Barbara Skinner: 30 Congress St., Cape May, NJ 08204, Tel: 609-884-3951.

I am working with a committee of people to try and save this building before it is too late. Sadly, it is not individually listed on the City’s list of contrbuting buildings to the Historic District. However, The 860 seat theatre was built over 50 years ago(in 1950) making it historic, designed by architect W.H. Lee, and decorated by David Brodsky Associates (color scheme etc..).

There are several performing arts groups, especially the country’s only equity theatre co. devoted to American Historical plays – that would like to take over the space and transform it into a new wonderful art & cultural center. We need time to develop our concept.

Any help you can provide would be very very appreciated and I thank you in advance for your help. We need legal expertise as well as supporting letters to campaign the local governmental bodies to delay this request.

Sincerely,

Barbara Skinner
609-884-3951

Theaters in this post

Comments (6)

Mikeoaklandpark
Mikeoaklandpark on December 5, 2006 at 10:58 am

I don’t understand what the purpose is for the Frank’s to apply for a demolition permit. Do they intend onrebuilding a stadium theater? They have always been the pits of theater owners. Ilive in NC and it worries me that they are opening a lot of theaters in this state.

georgeator
georgeator on December 5, 2006 at 12:41 pm

The reason the Franks are demolishing the theater, is of course money. Beach front real estate is worth quite a bit of money.The plans for the parcel will not include a theater but will consist of retail space and condos. They(the Franks) also just opened a new multiplex theater in Rio Grande,NJ several miles from Cape May. Subsequently, another local theater, Bayshore 8 in the town of North Cape May has closed its doors – put out of business by the new Rio Grande multiplex.

georgeator
georgeator on December 7, 2006 at 12:32 pm

The group trying to save this wonderful landmark theater is looking for someone who is computer savy enough to establish an online petition to sign and/or a web page. Please remember that time is of the essence here. Anyone able to help, please contact Barbara Skinner at(609)884-3951 ASAP.

Pino
Pino on February 21, 2007 at 8:21 pm

I got an idea raise about 12 to 20 million and buy it yourselves if you care so much! If not than give it up. What you are doing is unethical towards the Frank family!

Anna23
Anna23 on April 24, 2018 at 7:29 am

The failure of the fundraising campaign at Kickstarter does not necessarily lead to the cancellation of the project. In the case of the French studio Enigami , on the contrary, it helped more – collecting only 140 thousand dollars instead of the necessary 350, the developers mobilized and began to actively look for the publisher, which eventually became the French same Focus Home Interactive . And it was a win-win solution – Enigami still managed to present to the public its debut work Shiness: The Lightning Kingdom , and the publishing house, which previously repeatedly produced mostly mediocre “western RPGs” from Spiders and Cyanide Studio ( The Technomancer ,Bound by Flame , Of Orcs and Men and others), got a chance to enter the market of colorful and “nyashnyh” Japanese RPG.

Yes, the French did at the same time a typical and atypical “Japanese role-playing game.” First I’ll explain why it’s typical. The world of Shiness: The Lightning Kingdom is emphatically quirky, magical and unusual. It consists of a meteor – such small planets, on which the most diverse races live. In addition to people, it can be humanoid speaking either cats, or foxes, or a mixture of both. Also there are white and black magic (shi), talking skeletons, skeletons-bards, scattered all over the area pages from their poems, flying ships and flying the same fishes, on which cute adventurous maidens move.

There are kingdoms, between which there are civil wars. And we play for two small mustache-striped waks – these are local cats-hobbits. They flew on their ship, then crashed and were caught in the disassembly between the armies of the two kingdoms.

Among other things, our waks will have to save the princess, who runs from the enemies to the rebel camp together with a huge man with the face of a long-haired fox (this is such a race – silks), free from the black magic of kings and their locks, and also to resist a cute dude- long bough and rose flower in his teeth – he tried to kidnap the princess. However, he will avoid pathos, and soon, on the contrary, yesterday’s enemy along with the princess will enter our interracial heroic detachment – a very typical turn for the Japanese RPG.

As it should be in this genre, the authors focus on the plot, and interest in the rather complicated history is supported by light humor, irony, an abundance of colorful characters and even elements of moral choice. In one situation, having defeated the leader of local goblins, we can either support his henchmen, who immediately began to mock and insult the boss, or stand up for his defense.

In another, it’s not so much fun. To get to the important object that opens the passage to the black magic infested palace, you can use the help of a lively and pretty girl or her dead ex-husband, now in the form of a completely talkative skeleton. The choice seems to be obvious, but in fact everything is much more difficult: the skeleton does not want revenge, but forgiveness and love – and whatever the outcome of your decision it will end sadly enough.

However, despite all sorts of dramas and intricate conflicts, the atmosphere in Shiness: The Lightning Kingdom is more positive, bright and colorful, which is emphasized by the appearance – the design was clearly drawn under the influence of the animation work of Hayao Miyazaki .

Moral choice is a thing, in fact, not quite typical for Japanese RPGs. As well as the presence of a sufficiently large number of side tasks. Well, the absence of an open world is unusual in principle for most modern role-playing friv 3 games www.friv3.net – you can move freely in Shiness only within the locations.

But the main thing that distinguishes the brainchild of Enigami studio against the background of most JRPGs is, of course, the combat system. Battles by the tradition of the genre take place in separate arenas, but they are not step-by-step and most resemble fighting. We must scramble the enemy with all our strength, use the block, combos and dodges. You can also use magic, focusing on what element of the arena belongs to, special fighting techniques and super-attacks, to activate which you need to quickly press the specified keys.

In the fight, that on our part, that from the enemies, one character always participates, and if he lost all the health points, then the next one automatically comes to his place – well, or you yourself can change the hero at any moment. And all would be nothing, but in the dynamics in the battles due to not very convenient control, a too free camera and not the best balance, what happens is often turned into a chaotic “zaklikivanie” with the pressing of all the keys at the same time – not a very exciting activity, I’ll say it!

Thankfully, in Shiness there is no obligatory “grind” – there are many enemies, and they are constantly reviving, but you can run past them (or quietly sneak) without entering into another fight. And there are practically no situations when numerous “bosses” turn out to be too tough for you. Yes, they are strong, dangerous and forced to sweat, but with due diligence they can really cope with and without the need to somehow further develop.

Otherwise, everything is customary: the characters grow in levels, automatically improving their characteristics, open new combat equipment (the same combo) and spells related to different elements, trade, search for chests and try on new outfits. And they periodically solve riddles, using the unique abilities of each character, for example, telekinesis. Riddles are not very complicated, but they are clearly to the face of this game.

Shiness: The Lightning Kingdom , of course, it’s difficult to put in the same line with the best representatives of the genre – there are problems in the combat system, there is no sounding of all the dialogues, and in general the game in many ways looks slightly, let’s say, outdated. But to call it a mediocre, as it was with most RPGs from Focus Home Interactive , the language does not turn. On the contrary, with its underlined and so cozy old-fashionedness, unusual magic setting, charismatic characters and bright colors, it is able to please everyone who is nostalgic for positive adventure RPGs.

Anna23
Anna23 on April 24, 2018 at 7:29 am

The failure of the fundraising campaign at Kickstarter does not necessarily lead to the cancellation of the project. In the case of the French studio Enigami , on the contrary, it helped more – collecting only 140 thousand dollars instead of the necessary 350, the developers mobilized and began to actively look for the publisher, which eventually became the French same Focus Home Interactive . And it was a win-win solution – Enigami still managed to present to the public its debut work Shiness: The Lightning Kingdom , and the publishing house, which previously repeatedly produced mostly mediocre “western RPGs” from Spiders and Cyanide Studio ( The Technomancer ,Bound by Flame , Of Orcs and Men and others), got a chance to enter the market of colorful and “nyashnyh” Japanese RPG.

Yes, the French did at the same time a typical and atypical “Japanese role-playing game.” First I’ll explain why it’s typical. The world of Shiness: The Lightning Kingdom is emphatically quirky, magical and unusual. It consists of a meteor – such small planets, on which the most diverse races live. In addition to people, it can be humanoid speaking either cats, or foxes, or a mixture of both. Also there are white and black magic (shi), talking skeletons, skeletons-bards, scattered all over the area pages from their poems, flying ships and flying the same fishes, on which cute adventurous maidens move.

There are kingdoms, between which there are civil wars. And we play for two small mustache-striped waks – these are local cats-hobbits. They flew on their ship, then crashed and were caught in the disassembly between the armies of the two kingdoms.

Among other things, our waks will have to save the princess, who runs from the enemies to the rebel camp together with a huge man with the face of a long-haired fox (this is such a race – silks), free from the black magic of kings and their locks, and also to resist a cute dude- long bough and rose flower in his teeth – he tried to kidnap the princess. However, he will avoid pathos, and soon, on the contrary, yesterday’s enemy along with the princess will enter our interracial heroic detachment – a very typical turn for the Japanese RPG.

As it should be in this genre, the authors focus on the plot, and interest in the rather complicated history is supported by light humor, irony, an abundance of colorful characters and even elements of moral choice. In one situation, having defeated the leader of local goblins, we can either support his henchmen, who immediately began to mock and insult the boss, or stand up for his defense.

In another, it’s not so much fun. To get to the important object that opens the passage to the black magic infested palace, you can use the help of a lively and pretty girl or her dead ex-husband, now in the form of a completely talkative skeleton. The choice seems to be obvious, but in fact everything is much more difficult: the skeleton does not want revenge, but forgiveness and love – and whatever the outcome of your decision it will end sadly enough.

However, despite all sorts of dramas and intricate conflicts, the atmosphere in Shiness: The Lightning Kingdom is more positive, bright and colorful, which is emphasized by the appearance – the design was clearly drawn under the influence of the animation work of Hayao Miyazaki .

Moral choice is a thing, in fact, not quite typical for Japanese RPGs. As well as the presence of a sufficiently large number of side tasks. Well, the absence of an open world is unusual in principle for most modern role-playing friv 3 games www.friv3.net – you can move freely in Shiness only within the locations.

But the main thing that distinguishes the brainchild of Enigami studio against the background of most JRPGs is, of course, the combat system. Battles by the tradition of the genre take place in separate arenas, but they are not step-by-step and most resemble fighting. We must scramble the enemy with all our strength, use the block, combos and dodges. You can also use magic, focusing on what element of the arena belongs to, special fighting techniques and super-attacks, to activate which you need to quickly press the specified keys.

In the fight, that on our part, that from the enemies, one character always participates, and if he lost all the health points, then the next one automatically comes to his place – well, or you yourself can change the hero at any moment. And all would be nothing, but in the dynamics in the battles due to not very convenient control, a too free camera and not the best balance, what happens is often turned into a chaotic “zaklikivanie” with the pressing of all the keys at the same time – not a very exciting activity, I’ll say it!

Thankfully, in Shiness there is no obligatory “grind” – there are many enemies, and they are constantly reviving, but you can run past them (or quietly sneak) without entering into another fight. And there are practically no situations when numerous “bosses” turn out to be too tough for you. Yes, they are strong, dangerous and forced to sweat, but with due diligence they can really cope with and without the need to somehow further develop.

Otherwise, everything is customary: the characters grow in levels, automatically improving their characteristics, open new combat equipment (the same combo) and spells related to different elements, trade, search for chests and try on new outfits. And they periodically solve riddles, using the unique abilities of each character, for example, telekinesis. Riddles are not very complicated, but they are clearly to the face of this game.

Shiness: The Lightning Kingdom , of course, it’s difficult to put in the same line with the best representatives of the genre – there are problems in the combat system, there is no sounding of all the dialogues, and in general the game in many ways looks slightly, let’s say, outdated. But to call it a mediocre, as it was with most RPGs from Focus Home Interactive , the language does not turn. On the contrary, with its underlined and so cozy old-fashionedness, unusual magic setting, charismatic characters and bright colors, it is able to please everyone who is nostalgic for positive adventure RPGs.

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