New York Times: Astor Plaza to Become Rock Venue

posted by Patrick Crowley on July 16, 2004 at 3:52 pm

NEW YORK, NY — We’re sad to report that the rumors about the closing of the Astor Plaza have finally been confirmed.

According to a report which appeared in yesterday’s New York Times, the Astor Plaza, one of the last remaining movie theaters in the heart of Times Square, will close in just a few weeks.

The S. L. Green Realty Corporation, who became new owners of the building that houses the Astor when they bought the remainder of Loews' lease — plan to convert the facility into a concert venue for live rock during a nine-month renovation.

For those who never experienced the majesty of this theater, it was glorious. While its design was spartan in comparison to the nearby Ziegfeld, the Astor made up for it with its gigantic seating area (1500+ seats), which seemed to suck in anyone and everyone in Times Square who ever loved movies. Friday night premieres were always a blast. And, during the Astor’s lifetime, it played a tremendous number of great movies… King Kong, Jaws, 2001, Superman, When Harry Met Sally, Raiders of the Lost Ark, the Matrix, and more. It will be missed.

(ED. — As many of you noticed, Cinema Treasures got a very nice mention in the Times article.)

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Comments (2)

Anna23 on April 24, 2018 at 12:00 pm

Still, there is something so attractive, magical in Japanese role-playing games, that even not Japanese developers continue to persevere in the same genre. But at the same time, what is most valuable, they almost always try to bring their ideas to the proven formula. Most recently, I talked about the non-trivial French JRPG called Shiness: The Lightning Kingdom , and now on Steam there appeared the Polish variation on the given topic – Regalia: Of Men And Monarchs , which can be called a kind of hybrid Disgaea , Persona and … XCOM .

All the signs of a tactical Japanese RPG are also evident on the face: beautifully drawn characters in pretentious clothes and with bizarre hairstyles are traveling on the global map in order to mostly clean up the dungeons in turn-based battles. Yes, and the plot is something suspiciously reminiscent: Prince Kai from the house of Loren (or, well, not a prince, but very similar!) In the company of close friends and sisters tries to restore the former power of his kingdom to Askalia, whose heir became quite unexpected even for himself.

However, in the rest there are some deviations from the proven formula for years. Dungeon cleaning takes place in several stages – in addition to battles, there are also necessarily text quests and recreation in the camp with the possibility to return the wounded and join the battle comrades. In the same fights, in addition to the traditional “attack in turn for action points, use skill or potion,” there are tactical elements taken from The Banner Saga : damage can be separated by armor or health, and as we battle, we accumulate special energy , which is spent on additional actions or on Ultimate-abilities, unique for each character.

But more importantly, in Regalia: Of Men And Monarchsthere gun games is a clear strategic element. We must gradually rebuild our stagnant kingdom, building and improving important buildings – tavern, smithy, shop, pier, where you can fish (what kind of JRPG without fishing?). True, this will be allowed only after the appropriate traders and artisans come to Askalia with the story or with the strengthening of your kingdom.

But the erection and strengthening of buildings does not immediately give the expected bonuses, but allows improving relations (for example, with a blacksmith or a seller) and opens the possibility (only the opportunity, I emphasize!) To receive new personal rewards from them. And then we still need to spend a whole day with them, to talk heart to heart, to help with some business, finally the smith began to make more powerful outfits for us, and the trader to sell more valuable items.

In Regalia: Of Men And Monarchs in general, a huge emphasis is placed on building relationships with partners, with their subjects and even with other states. Yes, diplomacy is also present here. Those combat comrades with whom you build a good relationship, spend days with them all the time or take decisions that make their decisions in the course of text quests, opens up new abilities. And the states that you support, for example, in a conflict with neighbors, in process of improving their reputation, open access to unique subjects, abilities and characters ready to join you.

At the same time with those whom you did not support, who give less time or who, for example, was dissatisfied with the fact that during the next textual adventure you decided to clean the donation basket, and not to make the contribution yourself, the relations, respectively, worsen. This does not mean that some kingdom will declare war on you or the dissatisfied with the scandal will leave the party – just do not get their bonuses.

Spending a day with a partner is not a figure of speech. You are literally wasting precious time with characters. And it does not stop for a second in this step-by-step RPG and is the most important resource.

The fact is that the execution of royal quests (build so many buildings, create so many things), without which not to advance further on the plot, stands out a strictly limited number of days. At the same time for travel on the map, to sweep the dungeons is spent from six days and more – depending on their location and complexity. It will also take one day to build or improve a particular building. As a result, you are constantly in a certain time trouble and have to choose how to dispose of the time allowed, what relationships and constructions are more important.

Moreover, there is a calendar that shows on which day a character is available for communication or trade, and when he wishes to rest. And this, too, must be taken into account. You returned, for example, from a hard hike, there is not much time, and you want to immediately purchase new items or “craft” new weapons, and the store or smithy is closed …

All this, you see, is enough to make Regalia: Of Men And Monarchs aroused genuine interest. But this is not all the arguments of the authors. In addition to the fact that the game looks beautiful and sounds great (thanks to a very expressive scoring and orchestral soundtrack), she still has everything well with a sense of humor. In all there is more or less good-natured irony. Kai’s mentor is the ghost of his grandfather, who very much likes to joke and pin, one of the fighting partners is a natural ghost in armor, which is against his will just the spirit of our deceased relative, and the local blacksmith is generally a funny glamorous German with a tiny dog ​​in his arms .

Characters are colorful here, and communicating with them is not just a dry pursuit of personal bonuses, but really interesting, gradually unfolding stories. For example, after talking to the daughter of a gloomy, silent innkeeper (he can only mumble something vague), I learned that he is not really her own father. All these details of the relationship (including, understandably, romantic), the characteristics of the characters, descriptions of events are recorded in a special code, which can be read for a long time and with pleasure.

You also experience special joy when you win in battle or effectively solve text quests, making the right choice, as it seems to you, having rushed not for a fight, but for additional experience, resources needed for construction and crafting, or valuable equipment.

Battles inRegalia: Of Men And Monarchs are complex, often burdened by different special conditions (like “hold so many moves” or “get to the point of evacuation”) and the fact that comrades who fell during the dungeon sweep are only revived during a single halt. Therefore, we have to think, use all tactical techniques and skills and plan the trip correctly – so that to make a halt as late as possible and not to enter the decisive battle in the incomplete composition.

At the same time, all the dungeons and scenarios on which they pass are unique here – there is neither a senseless and merciless “random”, nor a debilitating “grind”.

Regalia: Of Men And Monarchs is a very pleasant and unexpected surprise, a game where you need to fight and build and read a lot, build relationships, and conduct diplomatic negotiations, and even watch for when your smith or merchant has a weekend . A real, exciting and very atmospheric adventure, which I strongly recommend to all lovers of role-playing games – no difference, Japanese or Western.

Jonperter on April 27, 2018 at 10:18 am

Công ty Tân Kim Lợi chuyên cung cấp , tủ nấu cơm , , máy làm đá , mini, gia đình, tủ đông lạnh công nghiệp, bàn lạnh, , tủ sấy bát, , , , được sản xuất trên dây truyền hiện đại của nhật mang đến sự an tâm về chất lượng.

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